XCOM: Enemy Unknown vuoropohjanaksuna Firaxisilta

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16.6.2004
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Tästä ei taidakkaan olla ketjua. Joku aika sitten uutisoitiin että 2K Games on tekemässä FPS peliä xcomista, mutta nyt firma kertooo että he tekevät myös Vuoropohjaisen strategisine ja taktisine kuvioineen alkuperäisen xcomin hengessä :). Tämä peli meni ehdottomasti listan kärkeen pakkohankintana. Tuossa ketjussa parhaimmat PC-pelit on tämä alkuperäinen x-Com enemy unknown mainuttu useampaan kertaan, eikä turhasta onhanhan se yksi parhaimmista ikinä. Eikä onneksi kauan tarvitse odotella, julkaisun pitäisi olla jo syksyllä :).

January 05, 2012
2K Games Announces Action Strategy Game XCOM: Enemy Unknown in Development at Firaxis Games
Regarded as one of the finest games ever made, the original X-COM is reimagined by the strategy experts at Firaxis Games

New York, NY – January 5, 2012 – 2K Games announced today that Firaxis Games, the creative team behind the iconic Sid Meier’s Civilization® franchise, is developing XCOM: Enemy Unknown, an action strategy title that is planned for release in fall 2012. XCOM: Enemy Unknown will be instantly recognizable to fans of the original X-COM, while breaking new ground in strategy games for today’s console and Windows PC gamers. With equal emphasis on deep strategy and intense tactical combat, XCOM: Enemy Unknown will place players in control of a secret paramilitary organization called XCOM. As the XCOM commander, players will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics.

“We’re looking forward to building upon the core gameplay experiences that fans of the original X-COM love, while introducing the franchise to a new generation,” said Sarah Anderson, senior vice president of marketing for 2K. “With Firaxis’ XCOM: Enemy Unknown and 2K Marin’s upcoming XCOM, 2K Games will be offering two different gameplay experiences drawing from the classic X-COM universe. Each game offers a unique XCOM experience in different genres, as envisioned by two different studios with unique creative visions.”

Released in 1993, the original X-COM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth. Players will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle.

“It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM,” said Steve Martin, president of Firaxis Games. “We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise.”

To learn more about XCOM: Enemy Unknown, gamers can pick up the latest issue of Game Informer Magazine, which currently has the worldwide exclusive cover story on the title. The story is rich with game details, including gameplay impressions, a first look at four of the alien enemy types, insight into combat strategies and tactics, the new base setup and more.

Players who wish to experience the original X-COM titles can do so by purchasing them on Steam. Please visit www.steampowered.com.

XCOM: Enemy Unknown will be available in fall 2012 for Games for Windows, Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.

XCOM: Enemy Unknown is not yet rated by the ESRB. For more information, please visit www.xcom.com.
 
Kiinnostaa kyllä. Toivottavasti eivät sössi tuota. Itselleni kelpaisi ihan hyvin vaikka alkuperäisen remake uusilla graffoilla =)
 
Jonkun verran infoakin tästä on jo tullut mitä pitää sisällään. Vaikuttaa pääosin aikas hyvältä.

pari kuvakaappausta lisää:

http://i.minus.com/ibZBEtRkSzrS5.jpg
http://h9.abload.de/img/gasstationshothud_02_fsxr2.jpg
http://media1.gameinformer.com/imag...n/reveal/StreetHurricane_05_1280watermark.jpg
http://media1.gameinformer.com/imag...nemyunknown/reveal/Geoscape_1280watermark.jpg
http://media1.gameinformer.com/imag...nknown/reveal/GasStation_06_1280watermark.jpg

•Destructible environments

•In the scenario they showed, one member died. Because of this the other squadmates didn't get an experience bonus

•Without the bonus, the sniper leveled up still. He was able to choose from two abilities. Either Squad Sight(which means he can shoot anything a squadmate can see) and Snap Shot(which lets him shoot after moving. Something snipers aren't normally allowed to do)

•You can't recruit specific classes. You can only recruit rookies and then level them up to become specific classes

•The guys in suits in the screenshots are 'Thin Man' aliens. They're able to leap long distances

•Challenge is stressed a lot

•same quick save/load system though they are considering an iron man type mode where you can't load previous saves

•Firaxis states that they're not rebooting it, they're re imagining it. Using the same core gameplay with modern technology, weapons, audiovisuals, etc.




There's apparently a 'Heavy Armed Mobile Cover Platform that serves as a powerful rock on which to anchor any tactical advantage' and you can directly customize the heavy troops armor and weapons individually.

THE VAST MAJORITY OF XCOM'S CONTENT COMES IN THE FORM OF PROCEDURUALLY GENERATED MISSIONS AND ENCOUNTERS, MEANING THAT EVERY PLAYTHROUGH UNFOLDS DIFFERENTLY. (Sorry for the caps, just quoting here.)




•randomly generated missions, terrain. Developer says you'll never play the exact same mission twice outside of a few story missions which feature in-game cinematics

•fog of war is confirmed. area starts off with darkness everywhere, and the average soldier can't see ☺☺☺☺

•enemy spawns are randomized

•mobile platform called SHIV; customizable for new chasis

•Sectoids and Mutons confirmed

•The base's screenshot is accurate. It is now a side shot instead of top down. You can also upgrade your base, like the satellite, with alien technology

•There was an example in one scenario where Japan had the laser rifle already developed before the invasion because they felt threatened, so that seems random.

•You have 16 countries in the funding council you need to keep happy. Some provide more money, but others, like Africa, provide more raw resources

•The sniper units have a grappling hook ability to get on top of buildings

•Gunners have a suppressing fire

•you can equip your xcom guys with all kinds of different guns. customization looks like a big deal

•Apparently there's some sort of cinematic view when your guys get killed. They didn't cite VATS or anything, so I doubt it's too in depth

•Unexperienced agents can panic, freak out, etc if something bad happens

•Firaxis designer states that the PC version will have an enhanced interface. He cites Dragon Age: Origins on PC and console as a big inspiration




•No black blobs in Firaxis's XCOM. The guys in suits are called "Thin Men" and they can use weapons, jump large distances, and puke disgusting goo.

•No action points. The game uses a move-and-shoot (or move-and-move) dynamic. They don't want people piddling around counting individual action points. Some will call this a concession to consolitis; others will call it useful streamlining.

•Soldiers gain perk-like abilities when leveling up; some examples given are, for a sniper, Snap Shot (move-then-shoot, not normally a sniper option) or Squad Sight (shoot any enemy anyone on your squad can see -- not sure of the rationale there....).

•Environments are destructible, as we would wish.

•Soldiers can still panic, but not to the point of wiping the squad. Likewise, you'll never get plasma-bombed right out of the carrier. They want to make the game more fair, and those were specifically mentioned.

•The strategic layer is extremely robust. You still need to choose which countries to send missions to, which offers of aid (in exchange for more protection) you'll accept from which countries, which alien technologies you'll research, etc. The back-and-forth between tactical and strategic play remains at the heart of the game.

•Overwatch, duck-and-cover, etc. are all still very much present, tactically.

•You can research vehicles, which take the place of a squaddie. They don't gain XP and when they are destroyed they are lost for good, but they provide serious cover and firepower. One example given is a mobile heavy weapons platform that serves as a good overwatcher for a tactical advance.

•Sectoids and Mutons are in. Cyberdiscs and Thin Men are also mentioned. Evidently psionics are also in.

•Aliens have their own special perk-like abilities as well.
Overall it looks really ☺☺☺☺ing fantastic and I am now DAY ONE.



The article specifically cites a sniper spending their entire turn to take an aimed shot for Massive Damage. Perhaps it's more accurate to think of the game as having only two action points per turn, for Move-Shoot, or Move-Move, or Aim-Shoot, etc.

Gus, like I said, overwatch is in the game. In, in, in the game. You definitely can set up squaddies who haven't used all their actions in a turn, such that they can do overwatch and shoot the instant something comes into view.




Reloading costs an action, so it is a tactical consideration. Ducking into cover is the main positioning mechanic they mention. They also mention supppressive fire as another mechanic -- your heavy weapons guy can lay down a barrage that can paralyze pinned units (e.g. remove their actions). Grenades are in, wounding is in. Generally it doesn't sound like there are fewer tactical options, but rather that the bookkeeping is simplified.



(This part was by the author of the GI article)
Apologies if the article was unclear, but the deal is that sniper rifles are unusual in that they take a full turn to shoot. You can unlock a move-shoot perk for snipers at some experience level, but your basic sniper rifle takes a full turn to fire.

Ammo is abstracted. You're assumed to be carrying enough clips to reload as much as you want, but it takes a turn to do so. Suppressive fire is crazy awesome, for instance, but it burns through ammo like a mofo so you're borrowing turns down the road to kick ass now.

Body positions - AIUI you are assumed to be kneeling behind partial cover etc. They didn't go into a ton of detail here. Personally that's a level of control granularity that I'm not concerned about preserving, so long as I have other awesome ☺☺☺☺ that I can do and creative tactics to explore. Which from what I've seen will not be lacking.


So yeah, you only have one base. Building different bases has been removed, but you still buy satellite coverage (the new radar) and build hangars for interception in different countries. Your single base is like way more crazy awesome than any base from the original, though, and presents lots of opportunities for more decision-making in terms of digging deeper as well as what kind of expansion facilities you add on (see the screenshot of the "ant farm" that we put online Monday).http://forums.2kgames.com/showthread.php?117098-New-info-from-game-informer!
 
same quick save/load system though they are considering an iron man type mode where you can't load previous saves

Sectoids and Mutons are in. Cyberdiscs and Thin Men are also mentioned. Evidently psionics are also in.

Pilaan vielä heikkona hetkenä pelikokemukseni, jos saan mahdollisuuden "uusintaan". Kun ois vielä Chryssalidit... "Iron man mode" + ne + yksilölliset, vaivalla kehitettävät soltut = :kuola:

No action points. The game uses a move-and-shoot (or move-and-move) dynamic. They don't want people piddling around counting individual action points. Some will call this a concession to consolitis; others will call it useful streamlining.

:( Laskeskelu oli aina niin kivvaa.

You can't recruit specific classes. You can only recruit rookies and then level them up to become specific classes

Kunhan ovat edelleen yksilöllisesti nimettyjä... Inho-kiintymyssuhde äkskomilaisiin on oikke jees.


Sen verran armottomasti kolme ekaa osaa koukuttivat aikoihin ala - yläaste, että oon valmis ostamaan tuon pee ass kolmoselle, ellen sitä ennen tule hankkineeksi uutta peeseetä.
 
joo tuo action pointtien puuttuminen on tavallaan ehkä miinus, mutta en ole varma. Joutuu tuossakin laskemaan jos kerran on vain kaksi toimintoa mitä voi vuorossa tehdä. Kun liike+ampuminen ei todennäköisesti tarkoita että liiku ja ammu kahta kohdetta... paitsi ehkä jollain perkillä/skillillä, niin joutuuhan siinä kelaamaan, että lähteäkkö vyörymään eteenpäiä vai ei ja jos, niin koska on sopiva hetki ettei örmyt pääse listimaan, kun toiminnot loppui kesken... Mutta sen nyt näkee sitten miten ovat saaneet tuon tehtyä onko tuo "parannus" vai ei vanhoihin nähden.
 
Luodit lensivät verkkaiseen tahtiin 386:llani, mutta eipä se estänyt kunnon maratonistuntoja.

http://www.youtube.com/watch?v=Od57NxlnrZg

Ja silloin en lataillut tallennuksista, ellei jotain mennyt todella pahasti pieleen. Kuten: koko porukka vielä aluksessa, kaikilla kädessä viritetty kranaatti, kärjessä seisova kuolee...

Toisaalta ehkä omasta hölmöilystä pitäisi olla valmis kantamaan vastuu... ja koneen hölmöillessä (järjetön reitinhaku ymv.) load voisi olla paikallaan.
 
Vaikuttaa hyvältä. Alkuperäistä tuli tahkottua aika paljon joskus :)
 
Toi voi olla ihan hyväkin systeemi, että AP:t puuttuu ja tilalla on toimintoja/vuoro. En ainakaan testaamatta tuomitse :D

Sent from my Lumia 800 using Board Express
 
Kuulostaa todella lupaavalta... UFO: Enemy Unknownia, UFO: Terror From The Deepiä ja UFO: Apocalypsea on kaikkia tullut tahkottua PALJON. Toivottavasti jatkaa samassa hengessä kuin edeltäjänsä.
 
Pakko hankinta. Tullukkin tässä pelailtua vuosien saatossa samankaltaisia
UFO: Aftermath
UFO: Aftershock
UFO: Afterlight
UFO: Extraterrestrials

Ihan ok pelejä, viimenen paras, muttei tosiaan vanhojen voittanutta.
 
UFO, Diablo 3... vielä kun tekevät uuden Baldur's Gaten ja Master of Orionin, niin heippa.

Jagged Alliance vois olla kanssa aika kova uusilla graffoilla.
 
Kyllä nyt on nostalgista vuoropohjaista strategia RPG:ta tulossa niin että itku pääsee!
 
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