Character Creation Molds
-------------------------------------------------------------------------------------------------
******NOTE******
If you don't have the stat requirments to get a perk at a certain level, use a chem to boost
your stats, then grab the perk. Save your game first, and reload if you become addicted.
Balanced Character
Traits: Gifted, Finesse
Tag Skills: Small Guns, Steal, Speech
Stats:
Strength: 6
Perception: 6
Endurance: 4
Charisma: 4
Intelligence: 10
Agility: 10
Luck: 7
Perks: Awareness, Quick Pockets, Better Criticals, Lifegiver, Bonus Rate of Fire,
Pickpocket, Gain Luck, Sniper
Playing Style: This character is designed to be able to do just about anything. Put the
points from your first few levels into Small Guns, then when you hit
level 5 or so, spread out the skill points into more of the skills.
Other: The Hubologist in NCR can give you a Zeta Scan, which will either raise your
luck by 2 or lower it by 1. Save your game first, and try different dialouge
options each time.
Sniper
Traits: Finesse
Tag Skills: Small Guns, Sneak, Doctor
Stats:
Strength: 5
Perception: 8
Endurance: 4
Charisma: 2
Intelligence: 7
Agility: 6
Luck: 7
Perks: Awareness, More Criticals, Better Criticals, Gain Luck, Bonus Rate of Fire,
Sharpshooter, Bonus Move, Sniper, Living Anatomy
Playing Style: Get a rifle and attack from afar. Aim for the head, legs, and eyes. Always.
Other: The Hubologist in NCR can give you a Zeta Scan, which will either raise your
luck by 2 or lower it by 1. Save your game first, and try different dialouge
options each time.
Melee Fighter
Traits: Heavy Handed
Tag Skills: Unarmed, Melee Weapons, Outdoorsman
Stats:
Strength: 7
Perception: 4
Endurance: 6
Charisma: 2
Intelligence: 6
Agility: 10
Luck: 4
Perks: Bonus HtH Damage, Bonus Move, Bonus HtH Damage, HtH Evade, Bonus HtH Attacks,
Lifegiver, Lifegiver, Slayer, Bonus Move, Bonus HtH Damage, Action Boy,
Action Boy
Playing Style: Up close and personal. If someone messes with you, punch them in the nose.
Thief
Traits: Skilled, One Hander
Tag Skills: Sneak, Unarmed, Steal
Stats:
Strength: 4
Perception: 7
Endurance: 4
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 4
Perks: Thief, Silent Running, Ghost/Harmless, Pack Rat, Pickpocket, Lifegiver,
Lifegiver
Playing Style: Avoid fighting whenever possible. If you have to assassinate someone, sneak
up to them and plant some ticking dynamite on them. . .then run. Steal anything
you can! Get as much stuff as you can. Trade it for armor, healing chems, or
better weapons (if you can use them).
Diplomat
Traits: Skilled, Good Natured
Tag Skills: Speech, Barter, Doctor
Stats:
Strength: 4
Perception: 6
Endurance: 4
Charisma: 8
Intelligence: 10
Agility: 4
Luck: 4
Perks:
Playing Style: Get as many NPCs as you can handle (use my NPC FAQ for info on them).
TALK your way through situations, and give your best weapons to your NPCs. . .
. . .you won't be of much use with them.
-------------------------------------------------------------------------------------------------
That's it. Those are all the basic layouts. Feel free to modify them as you like, to suit
your playing style or level of experience (make your characters less effective if you're
better at playing and want a challenge).
Sitten lisää voimasta
Strength - Strength determines your pure physical strength. It determines how
much damage you do with your fists or a close-range (hand-to-hand) weapon. It
also determines your Hit Points and how much you can carry. Strength is put
into play in many parts of the game, giving it Importance Rank 4. Low strength
can be counteracted by Advanced Power Armour (adds 4 to ST!) and a module chip
for Strength (Adds another 1!) so 4 or 5 natural Strength is best later in the
game.
Eli saa noin paljon pelkästään pelistä lisää voimaa. Ei ole yhdessäkään noista pelityypeistä voima yli 7. Ja on vielä selitetty miten pelata. Sä olet nyt vain väärässä sun 10 voiman suhteen. Sillä ei tee mitään. Geckot voi siinä ekassa kaupungissa jättää tappamatta. Teet niin että matkustat samantien San Fransiscoon ja otat parhaat aseet sieltä varastamalla tai tappamalla. Tämä on roolipeli jossa kaikki on sallittua, joten ei tartte paljain nyrkein tappaa liskoja. Sen lisäksi jos on 10 AP:tä niin voi tehdä lyönti ja juoksu taktiikkaa niin kauan että lisko kuolee, eikä se koskaan osu sinuun.
Kaikille muillekin, että laittaa vaikka näkökykyyn ylimääräset pisteet voimasta. 7 on ehdoton maximi, ellei todella halua kokeilla erilaista "bruiser" pelityyliä.
Noista big guns ym, en turhaan väittele. Ne on makuasia.
-------------------------------------------------------------------------------------------------
******NOTE******
If you don't have the stat requirments to get a perk at a certain level, use a chem to boost
your stats, then grab the perk. Save your game first, and reload if you become addicted.
Balanced Character
Traits: Gifted, Finesse
Tag Skills: Small Guns, Steal, Speech
Stats:
Strength: 6
Perception: 6
Endurance: 4
Charisma: 4
Intelligence: 10
Agility: 10
Luck: 7
Perks: Awareness, Quick Pockets, Better Criticals, Lifegiver, Bonus Rate of Fire,
Pickpocket, Gain Luck, Sniper
Playing Style: This character is designed to be able to do just about anything. Put the
points from your first few levels into Small Guns, then when you hit
level 5 or so, spread out the skill points into more of the skills.
Other: The Hubologist in NCR can give you a Zeta Scan, which will either raise your
luck by 2 or lower it by 1. Save your game first, and try different dialouge
options each time.
Sniper
Traits: Finesse
Tag Skills: Small Guns, Sneak, Doctor
Stats:
Strength: 5
Perception: 8
Endurance: 4
Charisma: 2
Intelligence: 7
Agility: 6
Luck: 7
Perks: Awareness, More Criticals, Better Criticals, Gain Luck, Bonus Rate of Fire,
Sharpshooter, Bonus Move, Sniper, Living Anatomy
Playing Style: Get a rifle and attack from afar. Aim for the head, legs, and eyes. Always.
Other: The Hubologist in NCR can give you a Zeta Scan, which will either raise your
luck by 2 or lower it by 1. Save your game first, and try different dialouge
options each time.
Melee Fighter
Traits: Heavy Handed
Tag Skills: Unarmed, Melee Weapons, Outdoorsman
Stats:
Strength: 7
Perception: 4
Endurance: 6
Charisma: 2
Intelligence: 6
Agility: 10
Luck: 4
Perks: Bonus HtH Damage, Bonus Move, Bonus HtH Damage, HtH Evade, Bonus HtH Attacks,
Lifegiver, Lifegiver, Slayer, Bonus Move, Bonus HtH Damage, Action Boy,
Action Boy
Playing Style: Up close and personal. If someone messes with you, punch them in the nose.
Thief
Traits: Skilled, One Hander
Tag Skills: Sneak, Unarmed, Steal
Stats:
Strength: 4
Perception: 7
Endurance: 4
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 4
Perks: Thief, Silent Running, Ghost/Harmless, Pack Rat, Pickpocket, Lifegiver,
Lifegiver
Playing Style: Avoid fighting whenever possible. If you have to assassinate someone, sneak
up to them and plant some ticking dynamite on them. . .then run. Steal anything
you can! Get as much stuff as you can. Trade it for armor, healing chems, or
better weapons (if you can use them).
Diplomat
Traits: Skilled, Good Natured
Tag Skills: Speech, Barter, Doctor
Stats:
Strength: 4
Perception: 6
Endurance: 4
Charisma: 8
Intelligence: 10
Agility: 4
Luck: 4
Perks:
Playing Style: Get as many NPCs as you can handle (use my NPC FAQ for info on them).
TALK your way through situations, and give your best weapons to your NPCs. . .
. . .you won't be of much use with them.
-------------------------------------------------------------------------------------------------
That's it. Those are all the basic layouts. Feel free to modify them as you like, to suit
your playing style or level of experience (make your characters less effective if you're
better at playing and want a challenge).
Sitten lisää voimasta
Strength - Strength determines your pure physical strength. It determines how
much damage you do with your fists or a close-range (hand-to-hand) weapon. It
also determines your Hit Points and how much you can carry. Strength is put
into play in many parts of the game, giving it Importance Rank 4. Low strength
can be counteracted by Advanced Power Armour (adds 4 to ST!) and a module chip
for Strength (Adds another 1!) so 4 or 5 natural Strength is best later in the
game.
Eli saa noin paljon pelkästään pelistä lisää voimaa. Ei ole yhdessäkään noista pelityypeistä voima yli 7. Ja on vielä selitetty miten pelata. Sä olet nyt vain väärässä sun 10 voiman suhteen. Sillä ei tee mitään. Geckot voi siinä ekassa kaupungissa jättää tappamatta. Teet niin että matkustat samantien San Fransiscoon ja otat parhaat aseet sieltä varastamalla tai tappamalla. Tämä on roolipeli jossa kaikki on sallittua, joten ei tartte paljain nyrkein tappaa liskoja. Sen lisäksi jos on 10 AP:tä niin voi tehdä lyönti ja juoksu taktiikkaa niin kauan että lisko kuolee, eikä se koskaan osu sinuun.
Kaikille muillekin, että laittaa vaikka näkökykyyn ylimääräset pisteet voimasta. 7 on ehdoton maximi, ellei todella halua kokeilla erilaista "bruiser" pelityyliä.
Noista big guns ym, en turhaan väittele. Ne on makuasia.