- Liittynyt
- 24.9.2005
- Viestejä
- 322
Peli ilmestyy viikon päästä 23.3 perjantaina.
THE GAMEPLAY
The player travels over the immense world of the Zone, its all locations joined into one global map. He can choose any route and is not be limited in his decisions of how to traverse the Zone. The player is offered free exploration among with fully generated and scenario-imposed tasks and participation in the eerie events of a murky world.
The player becomes a stalker, a guy who earns money from shovelling embers out of the infernal oven of the Chernobyl Zone. Returning from the radioactivity-blazing Zone, he sells anomalous formations to underground dealers and scientists who are located in research camps at the border of the Zone. With the money procured, the player can purchase equipment, weapons and protective suits, allowing him to reach previously inaccessible areas.
This is a role-playing game without a growing experience of your character, without changing characteristics and levels. We want the player to develop his real mastery, moreover S.T.A.L.K.E.R. is an action/RPG and much depends on the player's ability to fight. Changing characteristics, levels and the avatar's experience, in our view, would destroy the realism we try to create. As far as the rest is concerned, this is almost a normal RPG where players travel in the Zone, collect artifacts, weapons, reveal anomalous zones, communicate and trade with NPCs etc.
Artificial Intelligence
We see A.I. in our game as a system of realistic character behaviour. The game characters live in a world the player can only drop into, they have their own joys and sorrows. We have thoroughly worked on the artificial intelligence so that the player never feels artificiality in the happening. This principle basically refers to our approach in general, and not only to efforts on A.I. We have worked out all the possible actions of the player and prepared natural reactions by characters towards them. A character reacts in the game as he would do so in real life. If the player, for example, attacks and kills one of the guards, the rest will first seek a hiding place, radio the headquarters to order backup, and not stand still, or what's worse, run out towards the player.
Communication with NPCs
The player's communication with the game characters serves as an essential part of the gameplay. By means of communication the player finds out important information, acquires tasks, trades or makes deals to accomplish a task co-operatively. Apart from humans, the player is also able to communicate with sapient mutant creatures. Talks with NPCs in no way interrupt the game. If the player says something and distances from the character, the latter may re-ask or complain he cannot hear the player well. Thus, for instance, you will be able to communicate with a team mate sitting in an ambush and watching the enemy's movements or attack your interlocutor. Additionally, the talk can be broken off at any moment, and the interlocutor's verbiage can be interrupted with a next question.
The game is strongly influenced by communication and NPCs' attitude towards the player. For example, under a bad attitude, the trader might refuse to trade or charge an exorbitant price, and stalkers may also open fire as soon as they recognise the player.
Trade
Trade is realistic, as you are given the chance to purchase, exchange or sell everything: ammunition, equipment or artifacts. You can trade with the army, traders, stalkers and scientists. To give you an idea how this will look in the game: the player comes across a veteran stalker in the Zone, they greet each other, agree to remove weapons, then come closer to each other and start trading. They exchange phrases through the communication system. Soviet roubles will be the game currency.
Oblivion-Lost.de
System requirements für minimum details:
CPU: Intel Pentium 4, 2GHz / AMD Athlon XP 1800+
Grafikkarte: Nvidia GeForce 4 Ti-4200 / ATI Radeon 9250 (Graphics-card with 128mb memory or higher needed)
RAM: 1GB
System requirements für medium details:
CPU: Intel Pentium 4, 3GHz / AMD Athlon XP 3200+
Grafikkarte: Nvidia GeForce 6600GT / ATI Radeon 9800XT
RAM: 1GB
System requirements für maximum details:
CPU: Intel Core2Duo / Athlon 64 X2 4800+
Grafikkarte: Nvidia GeForce 7900GTX / ATI Radeon X1900XT (Graphics-card with 256mb memory or higher needed)
RAM: 2GB+
"Playing Online"
Multiplayer: All popular modes: Capture the Artifact, Deathmatch, Team Deathmatch. Up to 32 Players on a Server.
Information: For more information, we recommend that you have a look at Oblivion-Lost.de
oblivion-lost.de
stalker-game.com
Osa noista on aika vanhoja ja peli on ollut vielä keskeneräinen.