- Liittynyt
- 16.6.2004
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- 1 974
Tämähän on ollut hieno viikko, eka uutta fallouttia ja heti perään uutta X-Comia
http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive
Toivottavasti pitää paikkansa, eli random kartat, eikä samoja ruutuja uudelleen kierrätettynä :D. Snadisti isompia saisivat olla ja hiukan isompi jengi, niin bueno
http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive
“When we looked at what we wanted to do with the sequel, we had all these very, very ambitious goals,” said Solomon. On his must-have list were high-fidelity characters and environments, better-looking destruction, physically based rendering, and the crown jewel he’d wanted to get into Enemy Unknown but couldn’t: procedurally generated maps. “To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”
Toivottavasti pitää paikkansa, eli random kartat, eikä samoja ruutuja uudelleen kierrätettynä :D. Snadisti isompia saisivat olla ja hiukan isompi jengi, niin bueno